Core of Chaos
LIGHT 2

Core of Chaos

  • Archetype:
  • Chaos

  • ATK:
  • 0

  • DEF:
  • 1600

  • View:
  • 3917




Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Core of Chaos" once per turn. You can banish 1 DARK monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT or DARK Synchro Monsters. If this card is Special Summoned: You can target 1 of your banished "Shell of Chaos"; Special Summon it.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
66± 6/ 100
Power Score
Intrinsic 65
Deck 66

Core of Chaos — Power Evaluation

Final Score: 66 ± 6 · Confidence: Medium

  • Intrinsic: 65 · Deck: 66.3 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Material body

Why it scores here

Core of Chaos is a hand-activated Special Summon engine: it banishes a DARK monster from hand or GY to summon itself and can then summon a banished Shell of Chaos. That makes it a live starter in Chaos-style decks, and as a Level 2 LIGHT Tuner it is clean Synchro material. The score is held back by the lack of any interaction, the Extra Deck summon lock for the turn, and the absence of recorded combo boards to confirm how far it converts. High ATK/DEF earned nothing: the card has 0 ATK, and the points come from access and material value.

Axis scores

Axis Score Evidence
Accessibility 72 Hand-activated Special Summon needs only a DARK monster in hand or GY, and it appears in all 384 sampled decks across 42 archetypes (observed deck evidence; the access route itself is verified from text).
Combo & Conversion 66 The text shows self-summon plus a banished Shell of Chaos summon, but no combo boards are recorded, so conversion is inferred from text alone (inferred).
Resource Economy 55 The DARK banish cost and the second summon give roughly even card economy with some refuel from GY banish; no measured netCardAdvantage is available (verified text, inferred value).
Effect & Interaction 15 The card has no negation, removal, or hand-trap effect, so it provides no opponent interaction (verified from text).
Material Utility 75 Level 2 LIGHT Thunder Tuner is a clean Synchro material, and its Tuner status survives the card's text being negated (verified from text; the negation case is inferred).
Resilience & Flexibility 50 It works from hand or GY and has a banish-replacement clause, but a single negate ends its effects and it has 0 ATK (verified text, inferred resilience).
Deck-Building Efficiency 65 It runs 1.83 copies on average, with 3-copy use in 106 decks, but it adds a once-per-turn Extra Deck summon restriction, a mild self-lock (verified from text and deck stats).

Calculation

Weight profile: 0.7 Starter + 0.3 Material body. Intrinsic ≈ 65, Deck ≈ 66.3, Meta = provisional. Modifiers: Self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Hand-activated self-Special-Summon with a cheap DARK banish cost (verified text)
  • Live in 384 sampled decks across 42 archetypes, with strong partner co-occurrence in Chaos and Bystial shells (observed)
  • Clean Level 2 LIGHT Tuner that feeds LIGHT Synchro monsters (verified text)

Weaknesses

  • Zero interaction: no negate, removal, or hand-trap effect (verified text)
  • Extra Deck summon lock for the rest of the turn, limiting non-Synchro lines (verified text)
  • No recorded combo boards, so conversion beyond the text cannot be confirmed (gap)
  • Leaves the field as a banish, and the 0 ATK body is weak if its effects are negated (verified text)

Counters / choke points

  • Negation of its hand-activated effect before the summon resolves (inferred from text)
  • Hand traps and effect-negation responses that stop the Shell of Chaos follow-up (inferred)

Best use

Starter / Tuner body for LIGHT and DARK Synchro lines. Decks: Chaos, Chaos Phantom, Bystial, Black Luster Soldier. Suggested copies: 2.

Evidence & gaps

  • Verified: Hand-activated Special Summon costs a DARK monster banished from hand or GY (card text); Level 2 LIGHT Thunder Tuner with 0 ATK and 1600 DEF (card fields); Extra Deck summon lock for the turn except LIGHT/DARK Synchro (card text); Banish replacement clause and once-per-turn wording (card text)
  • Observed: Appears in 384 sampled decks, with 1.83 average copies per deck (decks evidence); Top partners include Chaos Angel (93%) and Chaos Beast (89.3%) (decks evidence); Spread across 42 archetypes, led by Chaos Phantom and Black Luster Soldier (decks evidence)
  • Inferred: Combo conversion into Chaos boards is plausible but has no recorded board support; Opponent interaction is absent from text, so no hand-trap or negate role is claimed; Resilience to negation is inferred from the body and the banish clause
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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